Rules
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matman | Date: Sunday, 26/06/11, 9:08 PM | Message # 1 |
Baneling
Group: Team Managers
Messages: 46
Status: Offline
| So 7. Scheduling The scheduled matches must be confirmed by both parties by sending a confirmation e-mail to firstbloodleague@gmail.com .
Well I think many teams wont do that, but maybe I am wrong. Maybe creating a shedule topic for the war and the other clan accepts there should work too?
8. Line Ups and Statements Line ups must be sent to firstbloodleague@gmail.com an hour prior to the match.
Well why is this necessary, I like that the other players are free to choose. So at a clanwar the admins knows the starting player and the other clan still does not until he is presented at the start? I doubt admins will be online all day for all clanwars to be present. This rule is a little bit strange. One hour also sounds quite long compared to other leagues, there 15 minutes are enough. Maybe just remove the rule and also let the starting player to be free. Both teams just have to say the name at the same time or something like that :)
21. Replays From my experience no1 watches those replays and they are only important if one clan calls out for abuse or something like that. Collecting, uploading replays is a crappy task and normaly 99% of the time wasted time.
Maybe change the rule that a clan has to request replays right after a clanwar, if they accept a result, nothing can be changed afterwards or something like that.
Mappool, Startmap,..? Did I miss that or overread it :)? What is the startmap, the mappool and how often can a map be played at one clanwar.
The rest is okay, I see that you dont have a programmed system for the league so more has to be done with forum and e-mail by the admins and the clanorgas. But I think it should be a fun league, hope for the best gl to all.
PS: I really like those Joker cards, hard to decide when to use them and I also guess many clans wont know about them until they are used against them :D And that observing is granted rocks too :)
Message edited by matman - Sunday, 26/06/11, 9:17 PM |
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capu | Date: Sunday, 26/06/11, 10:05 PM | Message # 2 |
Hydra
Group: Administrators
Messages: 101
Status: Offline
| Hi,
You have made some good points and actually it seems I haven't explained everything to the detail I had planned but I'll come to that later and address your points as they come.
- So your question about rule number seven.
I think the idea of this rule is justified because we want to keep a tab on how have you fared in scheduling the matches + there is a deadline for scheduling. However, sure the confirmation could be done through the forum but is it really that big of a task to use the e-mail? This is a matter of taste. I think it is more convenient for us, the admins, to check the confirmations from one inbox instead of multiple threads. This also makes it easier for us to delegate tasks and decide who is going to admin which war and so on and so forth.
- rule about line ups and statements
Sending a line up is necessary because of the fixed map pool, which I didn't remember to add into the rules even though I had intended to. I will talk about the map pool later.
"I doubt admins will be online all day for all clanwars to be present. "
As a matter of fact, we have taken this ambitious goal. Even if the admin is not present the whole clan war he will be there at the beginning and see that the cw begins accordingly.
"Both teams just have to say the name at the same time or something like that :) "
This rule is directly aimed at that. It is easier and more fair if the starting player is decided before hand. One hour prior to the match may sound a lot of time but I'm sure you have already decided on your line up well before that.
- About replays
The replays are documents of played games. However, they are more than just that. They are part of the historical memory of the First Blood League. Even if it is a bit more work for the team manager I hope you are willing to give us something back. They may not mean much to you but if I ask kindly I'm sure you comply :) What's more, I didn't plan to tell this right here and now but we are planning of making a teaser video just before the play offs.
- Mappool
Thanks for pointing this out. I have absolutely no idea why it is not stated in the rules. I will add it as soon as possible. However, I can say the map pool is fixed and the weeks' maps are released individually.
I hope the answers I have given are satisfying and cleared up things. Please do post more comments and suggestions about rules, website and everything. For example, if everyone says they don't like the idea of fixed line up I will remove it but as of now it stays. Thanks a bunch! esp. the map thing.
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matman | Date: Friday, 02/09/11, 1:57 AM | Message # 3 |
Baneling
Group: Team Managers
Messages: 46
Status: Offline
| Okay thanks for the explaining.
Lets see how that scheduling goes, I will sent my mails, but only if the other clan already agreed. So if the other clan doesnt do it, the war should still happen.
And maybe 15minutes would be enough for the lineupmail of the starting player? Then the orga of the clan and the starting player dont have to be online one hour+ before the war.
I like what you have here with the maps, its also unique and I think a lot of fun.
Added (02/09/11, 1:57 Am) --------------------------------------------- I just read about the new format, it sounds interesting although we totally prefere the old system.
However we will try to do our best with the new one and lets see how it is going but one detail should really be changed "Each team sends a line up one hour prior to the scheduled match."
The really awesome thing at the old format was that ppl could come 1 hour later than the set starting time and that they could still play, this was so different and awesome for the league from my clan prospectiv. I understand that this wont be possible with the new format but why can the lineup not be announced at the starting time of the clanwar? The matches are set in stone no mather what time the lineups come in?
I could give some more reasons why one hour is way too much like the different time zone with some clans were we have to start earlier than we are comfortable with or that other leagues use 30min / 15min / 0min in comparison.
Well I hope this finds your ear, keep up the good work!
Message edited by matman - Friday, 02/09/11, 1:59 AM |
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capu | Date: Friday, 02/09/11, 10:08 AM | Message # 4 |
Hydra
Group: Administrators
Messages: 101
Status: Offline
| I suppose fifteen minutes prior to the match would do. However, it can't be announced at the start of the CW because that would be too much of a hassle. What I want is that every clan war will go as smoothly and swiftly as possible and good preparations help achieving that goal.
It's also a psychological thing: people usually act only in the very last minute something needs to be done and you can't push the deadline any further. So in the worst case scenario someone starts making his line up 15 minutes before the match and the chances of him succeeding in that are slim.
I know it can be difficult to get everyone to be in the BNET at the same time but I can't see why would it be any more difficult with the new system. If you know someone is going to be say, 30 minutes late you can suggest you finish the other games first. The CWs will be longer on average because there are guaranteed seven games vs AK but on the other hand, if you are in a hurry you can play two games at a time. I think this also helps with the crowd control (observers).
The reasons I put it one hour is because
- this will force managers to make the line up well in advance - ideally the line up is ready when the scheduling is done - more time to react if someone is missing -> more time to find a substitute
However, I can change it to say, 10 - 15 minutes. All I care about is that the CW will start on time and you have players to send in to the fight.
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matman | Date: Friday, 02/09/11, 4:40 PM | Message # 5 |
Baneling
Group: Team Managers
Messages: 46
Status: Offline
| 15 Minutes should be a big help for us.
Well at my squad lineups are not set up in advance but who is online and wants to play, I guess we could have better results if we only play with our strongest people and always make sure that they got time. But this would reduce our flexibility at sheduling and for example I would not agree to any time before 21:00 cet, which can be a difficult time for others.
At the rules nothing is mentioned about subsitutes right now, this could also ease seting up a lineup in adanve.
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capu | Date: Friday, 02/09/11, 8:59 PM | Message # 6 |
Hydra
Group: Administrators
Messages: 101
Status: Offline
| I updated the rules a bit today, check them out and let me know if something is missing. I did address substitutes, though.
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